Teleporter implemented
After a long while I decided to come back to the teleport feature that I wanted to implement
Rakki is a mobile game so the choice of my action buttons are very limited, I wanted to implement a teleport that gives you the opportunity to move and avoid dangers and also become immune the damage
I had to put another state for my player, the Teleport State that stops any physics and move me to that point. This part was very easy, the difficult part was the selecting the teleport! This one was driving me crazy! I decided to do everything in the teleport itself but it was getting too much complicated with so many variable to check. Due to this I decided to move for the teleport state solution, everything is managed there.
There are stil some problems like the label THIS that doesn't match with what I am pointing too and the collision + animations to be fixed, but the main logic is there and I'm super happy about it!
There is still a lot to code but I'm keep going on, if I will have time I will prepare a small demo to download it here :)
If you follow me and I will reach a good audience I will start to make youtube videos, right now I'm pretty broke and I don't have time ahaha
Rakki: A Quest for Survival
Status | In development |
Author | HumblexSimple |
Genre | Platformer |
Tags | 2D, Arcade, Godot, Pixel Art, Singleplayer |
More posts
- New UI95 days ago
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